Tuesday, February 5, 2013

Card Game Proposals

by
Omair Malik


Last Wednesday, each member of our group presented a different idea for a potential card game. We considered the pros and cons of each and picked one to work on and develop in the coming weeks.

Dwayne's proposal was a strategic pirate themed game named "Treasure Hunt". The goal for each player in the game is to gather the highest value of treasure among the other players. Each player is dealt 5 motion cards while 15 play cards are laid face down in a line with a piece of treasure at the end of them. Players can deal motion cards to move 1-3 spaces across the cards towards the treasure. After landing on a card, they must do whatever the card says such as collecting a piece of treasure, moving forward or getting captured. If players get captured they have to offer treasure to the pirates so that they can stay in the round. Pieces of treasure will have different values assigned to them so if the player does not have enough treasure, they must stay out of the round until the next turn. When the player has gained three treasures they can offer more treasure to the pirates to stay in the game. As players progress down the cards and receive the treasure, the play cards are re-dealt until one player has gained 5 pieces of treasure. At this point, the game stops and the player with the highest value of treasure wins.

Lisa proposed a card game centered around cooking. The goal is for players to amass points by creating dishes with ingredient cards such as "eggs" or "butter". Each dish is worth a certain amount of points and dishes with greater value will require more cards or rarer cards to create. Players can also deal action cards to do special actions such as gain points or get extra ingredients. As players complete more dishes they can collect more cards. The player with the highest score after a set number of turns wins.

My game was called 'You Can be Famous too" and was a competitive game where players assumed the role of reality tv show contestants. The goal was to gain as high of a score as possible before 3 rounds when a player is eliminated. The player can choose to do this through "nice" cards which give themselves points or "nasty" cards which take points away from other players. Players can also use additional special cards which either give all players points or take them away. Players are dealt 5 cards.  One "nice" card, one "nasty" card and three cards from a mixed deck. The player who can survive the most eliminations by gaining points or taking points away from others wins.

Michael's designed a competitive card game set in the Cold War which had players assuming the role of the United States or the Soviet Union. Players are dealt a series of cards with actions on them and a point value. Players have to strategically use their cards to defeat their opponent and collect points. The player with the higher score or the one who manages to do more damage to their opponent wins.

After discussing amongst ourselves, we decided to pick Lisa's card game to work together on as a team in the coming weeks. We are confident that the final product should be quite enjoyable.

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